![]() The baddies became less threatening and more humorous as the joint went on, while combat mechanics and the usually lauded puzzle design were the most pedestrian the series has ever seen. The game went down a route less Romero and more Hooper, though this wound up crafting a one-note personality for the player’s journey and its delivery of unease. Where it fails partly, is in where it succeeded. ![]() The first-person shift equally aided the game in being the first proper Resident Evil experience in VR, though most will agree that while intense in VR from an anxiety-building level, gameplay-wise, headset off is better. The game shifted into first-person for the first time in the series’ history, though the original pitch for Resident Evil 1 was as a first-person shooter, so in many ways VII is a realisation, of sorts, for the original vision for the franchise. ![]() Heralded as a “return to roots” for the series after being heavily action-oriented upon the critical and commercial success of Resident Evil 4, Resident Evil VII is a masterclass in tension and reinvention. ![]()
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